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//
//           This mutator brought to by
//                   :[lol]:WalknBullseye
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In an attempt to slow down or stop R&G I put together this mutator.
It does the following...
When a player spawns they will have a grace period of a set amount of time, before the monitor starts, that doesnt start untill the player moves.
It checks to see if a player is running. By running, it means any movement made while the player is standing. Crouching or swimming does not start the timer. Translocating starts the timer but the player will not receive a warning for running over the runtime limit.  The player must rest a little bit to get the timer to start counting back down or the player will receive a warning if they attempt to stand or run with their rifle out. If the player is running it starts a timer. As long as the player is running the timer continues to run.  Once the player runs longer than the set runtime they will get a warning.  After a set amount of warnings the player will start losing points for everytime the run longer than the runtime.  Each successive infraction will increase the point penalty by 1.  1st penalty = -1, 2nd = -2, 3rd = -3 and so on. Once a player stops moving or crouches the timer starts to count down back to 0.  So if the player runs for 3 secs they will have to rest for 3 secs to get the timer back to 0.  Just before the player gets a warning a message will be broadcasted to all players stating that that player is on the move.  Messages will also be displayed to all for players that receive warnings and penalties. 
Visual count downs are also displayed as the player approaches the run limit.
A tournament mode is also added.  This mode makes the entire team share the warnings.  So instead of each player having 3 warnings the whole team has to share 3 warnings. 
There is an optional anti-assault mode.  If a player is running they are unable to kill another until their runtimer is full. If a player runs for 3 secs they must rest for 3 secs to kill.  This feature is for close combat only.  A configurable range of 'no damage' is available thru the .ini.

Place all of the files in your UnrealTournament/System folder.

Just add the following line to your server ini file

ServerPackages=SIDv4d

If you use a program like Actorclp to load you mutators, the name for the mutator is

SIDv4d.RunMonitor

The ini file for this mut is fairly simple

[SIDv4d.RunMonitor]
Runtime=5                  This is how long a player can run before getting penalized  1-10 seconds
GracePeriod=5             This how long the player has to hide before the monitor goes into effect  1-10 senconds
PCount=3                   How many warnings before receiving a penalty
bTourny=true               True here means the warnings are shared with the whole team (TDM only).  Instead of each player getting 3 warnings the entire team only 3 warnings.
bAssault=true              True enables anti-assault mode. If the player is running and is in the 'no damage' zone ( see AT ), the player cannot kill at close range untill they rest untill their run timer is full.
AT=1                       This is how much free runtime that a player can kill at close range has before the no damage feature kicks in. 
DRange=600                 This is the distance that the player has to be away from another player before they are able to kill.

